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SoundSlam Series

Sensitive Punching Bag - 3 different approaches to the most intense way of pushing buttons.



Highly Responsive Punching Bag, 2002

A DJ's life is hard and spoiling. Deejaying all night in overcrowded clubs and producing trax in the studio causes not only fame but also bad temper. DJs most frequently suffer from muscular atrophy and heart disease. SoundSlam is a high end controller built from a punching bag provided with 12 sensors, which are sensitive to pressure, a global acceleration sensor and a soundprocessor unit. Slamming the punching bag at the right spots allows you to control audiofiles and create song structures through your own physical input. Regular use of the SoundSlam lets your muscles grow like grass after a refreshing summer rain.

[a project of //////////fur//// ]


SoundSlam 2.0 (w/ Trainer)

Highly sensitive punching bag with built-in trainer, 2003

SoundSlam lacked the motivation to get more deeply involved. So we developed a game around the original idea: after some freefight-punching, the voice of a virtual trainer guides you through different sound themes teaching you various punch combinations. The trainer evaluates your punching and constantly gives you feedback on your performance: if you fail to re-punch the combinations correctly you'll get kicked out of the training program.

The project was realised especially for the GameArt Exhibition.



SoundSlam meets Discomat, 2004

The Disc-O-Slam, a combination of Discomat and SoundSlam asks Boxers, Capoiera- and Sumofighters as well as DJs for a fight. The Discomat, a portable dancefloor, and the SoundSlam are stuffed with Sensors to trigger Sound when activated. Tracks, beats and samples are mixed by the movement of the fighters.